"rapid fire" thoughts on the drops :) gonna order these based on how much i've used the mons
i have found like every possible way to misspell this thing's name
Not getting any new removers was unfortunate, but getting another durable Wish passer that can viably hold Heavy-Duty Boots is a pretty good consolation prize. Dachsbun's HP isn't very high, but its Wishes feel good enough for a lot of Pokemon that are frail or easily get worn down (including a lot of our better hazard setters/breakers!). Of course, stuffing common Houndoom (+ Pyroar) variants is really huge, since these two were very annoying for bulky teams to play against if they didn't slot on something niche like Oinkologne. Dachs also checks other notable offensive threats, including Flapple and Honchkrow, and it does so without being completely passive, which is very epic. Having to slot coverage on stuff like Honchkrow to easily get through Dachs is a little annoying, but I love what it does for the tier overall.

I have used a shameful amount of Spidops in the past few days, and I can safely say that it is a Pokemon. I think offensive sets with Boots are probably the way to go with this thing, since they offer Spikes/webs, priority, pivoting, and potentially phazing all in one slot. It also has random coverage options to snipe stuff like Charizard and Dachsbun if you really need those chipped or out of the way. Anything else is probably very outclassed by one of the other Bug-type hazard setters we have (besides like Choice Band, which is funny but also ultra bad unless you seriously need a really strong STAB First Impression, trust me).

I expected Honchkrow to be way more broken, but it's mostly fine in my opinion. Despite losing a lot of its better tools coming into Gen 9, it still feels like it can sort of do any sort of offensive role. My biggest gripe with Honchkrow is probably that it really has to pick its spots to avoid instantly folding (whether to a foe's attack or Brave Bird's recoil), but I think I saw someone in the PS room argue that Honchkrow will usually force a trade at worst, which is admittedly a fair point to consider. I also don't like how slow Honchkrow is, and none of its many sets feel like they can solve both of these issues at the same time. Still, discerning its set from Team Preview can be a little tricky, so you can't get too comfortable just because you have something faster. Very fun Pokemon overall, and without being overbearing too!

This is probably the only drop that could end up being broken, but I don't think it's
too problematic right now. Its movepool took some really heavy blows (most notably losing Defog, Roost, and Toxic), so it mainly has to settle for going on the offensive. However, despite losing some pretty important moves, Charizard still feels decently flexible and very threatening. Even though it basically has to run Boots to make real progress, its coverage and Speed make it dangerous to play around and let it rip through most of the Fire-immune foes we have one way or another. Hurricane is also just incredibly spammable right now, and physical setup sets can be pretty hard to stop unless you have something specific like Basculin to revenge kill or a healthy Gabite to use Stone Edge/Dragon Tail.

I guess this + Dachsbun makes stall/semi-stall more usable, but I don't really see where else you'd want to use Crocalor. Being weak to Stealth Rock and needing to hold Eviolite is a very unfortunate combo, and there are other ways to deal with setup sweepers, but Unaware is still pretty nice for defensive teams to have if they're also willing to run removers. Crocalor's not terrible at all, just kind of specific and not worth using most of the time.

There's probably some(?) merit in disguising Zorua-H as like Charizard or Quaxwell to Knock Off a special wall or spinblocker, but that sort of tactic was better when everything wasn't running Boots and it was harder to tell Zorua-H apart from its teammates. Now it's sort of just gimmicky, and not the fun kind either. Still adorable, though.